// put into launch options cl_cloud_settings 0 -novid +m_rawinput 1 +sensitivity 1 -console -refresh 120 -freq 120 -refreshrate 120 -w 1024 -tickrate 66 //
// _______________
// | NET |
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
// Lenient competetive hitboxes!!!
rate "25000"
cl_cmdrate "66"
cl_updaterate "66"
cl_interp_ratio "2"
cl_interp "0.0310"
cl_lagcompensation "1"
cl_pred_optimize "2"
cl_predict "1"
cl_predictweapons "1"
cl_smooth "1"
cl_smoothtime "0.1"
cl_wpn_sway_interp "0"
// _______________
// | SENS |
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
m_customaccel "0"
m_customaccel_exponent "1"
m_customaccel_max "0"
m_customaccel_scale "0.04"
m_filter "0"
m_mousespeed "1"
m_mouseaccel1 "0"
m_mouseaccel2 "0"
m_pitch "0.022"
m_yaw "0.022"
m_rawinput "1"
} Crosshair Values }
cl_crosshairalpha "200"
cl_crosshairsize "3"
cl_crosshairspreadscale "0.3"
cl_crosshairusealpha "0"
cl_dynamiccrosshair "0"
cl_legacy_crosshair_recoil "1"
cl_legacy_crosshair_scale "0"
cl_crosshairthickness "0.5"
cl_righthand "0"
bind "h "zb_teamcash"
cl_c4dynamiclight "1"
// _______________
// | MISC |
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
adsp_debug "0"
budget_show_history "0"
commentary "0"
flex_smooth "0"
func_break_max_pieces "0"
g_ragdoll_fadespeed "0"
g_ragdoll_lvfadespeed "0"
gl_clear "0"
jpeg_quality "100"
lod_transitiondist "0"
mp_decals "1"
muzzleflash_light "0"
overview_mode "1"
prop_active_gib_limit "0"
props_break_max_pieces "0"
showhitlocation "1"
sv_forcepreload "1"
weapon_showproficiency "1"
flex_rules "0"
blink_duration "0
// _______________
// | R_ |
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
r_3dsky "0"
r_PhysPropStaticLighting "0"
r_ambientboost "0"
r_ambientfactor "0"
r_ambientmin "0"
r_bloomtintb "0"
r_bloomtintexponent "0"
r_bloomtintg "0"
r_bloomtintr "0"
r_cheapwaterend "1"
r_cheapwaterstart "1"
r_decal_cullsize "15"
r_decals "200"
r_decalstaticprops "0"
r_dopixelvisibility "0"
r_drawbatchdecals "0"
r_drawdetailprops "0"
r_drawflecks "0"
r_drawmodeldecals "0"
r_dynamic "0"
r_eyes "0"
r_fastzreject "1"
r_flex "0"
r_forcewaterleaf "0"
r_hunkalloclightmaps "0"
r_lightaverage "0"
r_lightcache_zbuffercache "0"
r_maxdlights "0"
r_maxmodeldecal "0"
r_maxnewsamples "0"
r_maxsampledist "0"
r_minnewsamples "0"
r_occlusion "1"
r_propsmaxdist "0"
r_renderoverlayfragment "0"
r_ropetranslucent "0"
r_spray_lifetime "0"
r_staticprop_lod "3"
r_teeth "0"
r_waterdrawreflection "0"
r_waterdrawrefraction "0"
r_worldlights "0"
r_pixelfog "1"
r_eyegloss "0"
r_eyemove "0"
r_eyeshift_x "0"
r_eyeshift_y "0"
r_eyeshift_z "0"
r_eyesize "0"
r_drawspecificstaticprop "0"
r_flashlightdepthtexture "0"
r_flashlightrendermodels "0"
r_flashlightrenderworld "0"
r_visualizeproplightcaching "1"
// _______________
// | ROPES |
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
rope_averagelight "0"
rope_collide "0"
rope_smooth "0"
rope_smooth_enlarge "0"
rope_subdiv "0"
rope_wind_dist "0"
rope_rendersolid "0"
rope_smooth_maxalpha "0"
rope_smooth_maxalphawidth "0"
rope_smooth_minalpha "0"
rope_smooth_minwidth "0"
// MULTICORE CVARS
cl_interp_threadmodeticks "0"
cl_threaded_bone_setup "0"
cl_threaded_client_leaf_system "0"
host_thread_mode "0"
mat_queue_mode "2"
mp_usehwmmodels "-1"
mp_usehwmvcds "-1"
r_queued_decals "0"
r_queued_post_processing "0"
r_queued_ropes "0"
r_threaded_client_shadow_manager "0"
r_threaded_particles "1"
r_threaded_renderables "0"
threadpool_affinity "0"
con_filter_enable "1"
con_filter_text_out "vertex"
con_filter_text_out "Attempted"
con_filter_text_out "CMaterial"
con_filter_text_out "Achievements disabled"
con_filter_text_out "Too many vertex format changes in frame, whole world not rendered"
cl_showerror "0" // 2 for above plus detailed field deltas.
cl_showevents "0" // Print event firing info in the console
clientport "1337"
mat_maxframelatency "0"
mp_usehwmmodels "1"
mp_usehwmvcds "1"
cl_forcepreload "1"
sv_forcepreload "1"
cl_forcepreload "1"
sv_forcepreload "1"
cl_timeout 9999999
cl_radaralpha "255"
cl_wpn_sway_interp "0"
mat_picmip 2
mat_reducefillrate 1
mat_trilinear 0
fps_max "300"
cl_minmodels "1"
cl_min_ct "4"
cl_min_t "4"
mat_monitorgamma 1.6
cl_crosshairalpha "200"
cl_crosshaircolor "0"
cl_crosshaircolor_b "255"
cl_crosshaircolor_g "0"
cl_crosshaircolor_r "255"
cl_crosshairsize "7"
cl_crosshairspreadscale "0.7";
cl_crosshairusealpha "1"
cl_dynamiccrosshair "0"
cl_legacy_crosshair_recoil "1"
cl_legacy_crosshair "0"
cl_legacy_crosshair_scale "0"
cl_crosshairthickness "0.7"
cl_crosshairdot "0"
mat_colorcorrection 0
cl_c4dynamiclight "1"
r_3dsky "0"
r_sse "1"
r_sse2 "1"
r_mmx "1"
r_sse_s "1"
r_3dnow "1"
con_enable "1"
g_ragdoll_fadespeed "0"
g_ragdoll_lvfadespeed "0"
r_pixelfog 1
cl_ragdoll_physics_enable "0"
cl_ragdoll_collide "0"
setinfo zb_wantautocashcalling 1
cl_legacy_crosshair_scale 0
cl_legacy_crosshair_recoil 1
cl_righthand 1
mat_forceaniso 0
jpeg_quality "100"
mat_monitorgamma "1.6"
mat_debug_postprocessing_effects "0"
mat_debugdepthmode "0"
mat_debugdepthval "128"
mat_parallaxmap "0"
mat_debugdepthvalmax "256"
cl_allowdownload "0"
cl_allowupload "0"
cl_forcepreload "1"
cl_drawmonitors "0"
gl_clear "0"
texture_budget_background_alpha "9999999"
texture_budget_panel_height "0"
texture_budget_panel_width "0"
mat_compressedtextures "1"
mat_filterlightmaps "1"
mat_forcehardwaresync "0"
mat_reducefillrate "1"
mat_disable_bloom "1"
r_maxdlights "32"
mat_wateroverlaysize "8"
cl_show_splashes "0"
cl_detail_avoid_force "0"
cl_detail_avoid_radius "0"
cl_detail_avoid_recover_speed "0"
cl_detail_max_sway "0"
muzzleflash_light "1"
mat_hdr_enabled "0"
r_maxnewsamples "0"
r_maxsampledist "0"
r_norefresh "0"
r_minnewsamples "0"
mat_parallaxmap "0"
mat_hdr_level "0"
budget_peaks_window "0"
mat_forceaniso "0"
mat_bloomscale "0"
mat_forcemanagedtextureintohardware "0"
mat_fastnobump "1"
cl_wpn_sway_interp "0"
mat_trilinear "0"
budget_show_peaks "0"
budget_averages_window "0"
budget_background_alpha "0"
budget_show_averages "0"
mat_antialias "0"
mat_specular "0"
mat_bumpmap "0"
mat_bufferprimitives "1"
mat_disable_lightwarp "1"
budget_show_history "0"
mat_framebuffercopyoverlaysize "0"
budget_history_range_ms "5"
r_forcewaterleaf "0"
r_updaterefracttexture "0"
mat_disable_ps_patch "1"
mat_envmapsize "0"
mat_envmaptgasize "0"
mat_disable_fancy_blending "1"
mat_autoexposure_max "0"
mat_autoexposure_min "0"
budget_history_numsamplesvisible "0"
mat_picmip "2"
mat_clipz "1"
r_phong "0"
lod_TransitionDist "0"
mat_vsync "0"
r_decal_cullsize "99"
r_shadows "1"
r_eyes "0"
r_eyeglintlodpixels "0"
r_eyesize "0"
r_eyeshift_z "0"
r_shadowrendertotexture "1"
flex_smooth "0"
r_lod_noupdate "1"
r_worldlightmin "0"
sv_alternateticks "0"
r_worldlights "0"
r_flex "0"
r_eyeshift_y "0"
r_worldlightmin "0"
mat_shadowstate "0"
r_worldlights "0"
r_eyeshift_x "0"
r_eyemove "0"
r_eyegloss "0"
r_teeth "0"
mp_decals "0"
r_decals "0"
r_waterforceexpensive "0"
r_worldlightmin "0.0002"
r_waterforcereflectentities "0"
r_waterforceexpensive "0"
r_worldlights "2"
r_PhysPropStaticLighting "0"
r_cheapwaterend "1"
r_cheapwaterstart "1"
r_updaterefracttexture "0"
r_WaterDrawReflection "0"
r_WaterDrawRefraction "0"
r_drawflecks "0"
r_dopixelvisibility "0"
r_renderoverlayfragment "0"
r_drawflecks "0"
r_occlusion "0"
cl_logofile "0"
r_shadowmaxrendered "32"
demo_recordcommands "1"
r_rootlod "2"
r_lod "2"
r_drawbatchdecals "0"
cl_rumblescale "0"
cl_ejectbrass "0"
net_showevents "0"
r_spray_lifetime "1"
showhitlocation "1"
r_ambientboost "0"
r_ambientfactor "1"
r_waterdrawreflection "0"
r_waterforceexpensive "0"
r_ropetranslucent "0"
r_dynamic "0"
r_lightaverage "1"
g_ragdoll_fadespeed "0"
g_ragdoll_important_maxcount "0"
g_ragdoll_lvfadespeed "0"
g_ragdoll_maxcount "0"
lod_enable "1"
cl_autohelp "0"
cl_c4progressbar "1"
hud_centerid "0"
dsp_water "14"
blink_duration "0"
hud_fastswitch "1"
closecaption "0"
// _______________
// | SOUND |
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
dsp_mix_max "0.9"
dsp_room "0"
room_type "0"
snd_noextraupdate "1"
snd_pitchquality "0"
snd_profile "0"
snd_surround_speakers "0"
suitvolume "0"
dsp_vol_5ch "1.0"
dsp_vol_4ch "1.0"
dsp_enhance_stereo "0"
dsp_slow_cpu "0"
dsp_spatial "40"
dsp_speaker "50"
dsp_volume "1"
dsp_water "14"
soundscape_flush "1"
snd_mixahead "0.05"
volume "0.5"
cl_customsounds "0"
cl_hudhint_sound "0"
cl_soundfile "0"
soundscape_fadetime "3.0"
soundscape_flush
mat_vsync "0"
r_3dsky "0"
r_sse "1"
r_sse2 "1"
r_mmx "1"
r_sse_s "1"
r_3dnow "1"
props_break_max_pieces "0"
func_break_max_pieces "0"
props_break_max_pieces_perframe "0"
con_enable "1"
weapon_showproficiency "1"
rope_smooth_maxalphawidth "0"
rope_smooth_maxalpha "0"
rope_smooth_enlarge "0"
rope_wind_dist "0.01"
rope_subdiv "0"
rope_smooth_minwidth "0"
rope_smooth_minalpha "0"
rope_averagelight "0"
rope_smooth "0"
rope_shake "0"
rope_collide "0"
mat_aaquality 0
cl_ragdoll_physics_enable "0"
cl_ragdoll_collide "0"
cl_phys_props_max "50"
r_maxmodeldecal "0"
r_drawmodeldecals "0"
cL_radaralpha 255
Blood Settings
violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"
sv_maxcmdrate 101
sv_maxupdaterate 101
sv_mincmdrate 101
sv_minupdaterate 101
sv_maxrate 50000
sv_minrate 50000
echo DOMINATION config loaded
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